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New IGS 2d beat-em-up: Oriental Legend 2
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Macaw
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PostPosted: Wed Jan 24, 2007 6:26 am    Post subject: New IGS 2d beat-em-up: Oriental Legend 2 Reply with quote

News of this game leaked about 5 months ago, but only now have IGS properly announced it. http://www.igs.com.tw/product/orlegend2/preview/main.php


This really is an unbeleivable company. Releasing a 2d final fight style brawler in 2007 and single handedly keeping alive a genre that has been more or less dead since the mid 90's. I am of course refering to arcade offerings anyway... garbage like Guardian Heroes Advance doesnt count.

There has also been rumours that this game will utilise a card system (!!) Only rumours at the moment, but if its true then it would be a pretty awesome way to revitilise the genre, with players being able to save their characters growth, high scores and so on.

Its unknown at the moment whether this game runs on the PGM hardware, and the site doesnt have screenshots up yet, although there is a flash game that seems to utilise sprites from the game which look quite good.

Its been 4 years since IGS's last beat-em-up, which had 3 different names for the Chinese, US and Japanese releases (Shen Jian/The Gladiator/Road of The Sword) and since then the company has only released one 2d game, the highly poor 1vs1 fighter Spectral vs Generation, so its good to see IGS are finally back at making what they do best instead of churning out a neverending amount of music games.
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PostPosted: Wed Jan 24, 2007 1:22 pm    Post subject: Reply with quote

Didn't know about this project. Thank you. I don't find it so "unbelievable", though. The Asian market is still very open to this genre. There're even MMORPGs which just clone Shadow over Mystara's concept.




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JoshF
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PostPosted: Wed Jan 24, 2007 1:32 pm    Post subject: Reply with quote

Yay, another Journey to the West remake a.k.a. obligatory template for manga/anime/drama/game when they can't come up with an original story or characters.
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Macaw
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PostPosted: Wed Jan 24, 2007 1:47 pm    Post subject: Reply with quote

JoshF wrote:
Yay, another Journey to the West remake a.k.a. obligatory template for manga/anime/drama/game when they can't come up with an original story or characters.


At least there is an original take on the designs of these characters, unlike the first Oriental Legend which was incredibly generic. Also I personally can never get enough of journey to the west based games, heh.

And yeah it seems in korea and taiwan this genre gets the most attention. I remember playing the beta test of that MMORPG when the Korean version was first released (if memory serves me correctly its called Dungeon & Fighter or somthing similarly ridiculous) I could only stand playing it for a few hours before being bored with the mundane leveling up and dull combat, the genre is much better suited for arcades.
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PostPosted: Wed Jan 24, 2007 6:22 pm    Post subject: Reply with quote

Quote:
At least there is an original take on the designs of these characters, unlike the first Oriental Legend which was incredibly generic. Also I personally can never get enough of journey to the west based games, heh.
Maybe, but after Katsuya Terada's interpretation of Saiyuki in "Monkey King" I don't think I can imagine it any other way. Very Happy
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Ganelon
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PostPosted: Wed Jan 24, 2007 7:00 pm    Post subject: Reply with quote

You want more Saiyuki? Wow, more power to you. The characters there have bored me to pieces since I was like 10 years old. Maybe that's why remakers always make abundant changes to the character designs (although Oriental Legend was pretty faithful). It's good to see IGS still hanging in there though.
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PostPosted: Wed Jan 24, 2007 10:59 pm    Post subject: Reply with quote

I played this. It is by no means a bad game. This definitely not my genre though.
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Ganelon
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PostPosted: Wed Jan 24, 2007 11:25 pm    Post subject: Reply with quote

Is IGS truly the only developer left making 2D arcade beat-em-ups? I know some are still slowly trickling through to the DS (like Fullmetal Alchemist Dual Sympathy).
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Macaw
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PostPosted: Thu Jan 25, 2007 12:48 am    Post subject: Reply with quote

Ganelon wrote:
Is IGS truly the only developer left making 2D arcade beat-em-ups? I know some are still slowly trickling through to the DS (like Fullmetal Alchemist Dual Sympathy).


Beat em ups occasionally pop up on handhelds, but as far as arcade releases go IGS are the only company still making these games. The last Japanese developed arcade beat em up was Sengoku 3 in 2001, and since then Japanese developers havnt risked making a new one.


Gaijin Punch wrote:
I played this. It is by no means a bad game. This definitely not my genre though.


So the game is out? Or are you talking about the first Oriental Legend?

The upgrade of the original Oriental Legend was originaly called Oriental Legend Super, but some other versions (korean and possibly japanese) just called it Oriental Legend 2, which obviously has caused a lot of confusion especially now with the proper sequel coming out.
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PostPosted: Thu Jan 25, 2007 10:18 am    Post subject: Reply with quote

I found Sengoku 3 rather boring, though it did look good.

I am looking forward to playing this once it comes out. Neither Mak nor G-Front are listing it, so GP must be referring to some other game.
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Macaw
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PostPosted: Thu Jan 25, 2007 10:36 am    Post subject: Reply with quote

Just curious, how well do IGS games usualy get distributed in Japan, and are there many people that play them there?
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PostPosted: Thu Jan 25, 2007 11:03 am    Post subject: Reply with quote

Quote:
Gaijin Punch wrote:
I played this. It is by no means a bad game. This definitely not my genre though.


So the game is out? Or are you talking about the first Oriental Legend?


sorry... was talking about the first one. Confused

Quote:
Just curious, how well do IGS games usualy get distributed in Japan, and are there many people that play them there?


They have at least a moderate following. I've seen a clear videos show up on various uploader sites.
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Macaw
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PostPosted: Thu Jan 25, 2007 11:50 am    Post subject: Reply with quote

came across this site: http://www.ric.hi-ho.ne.jp/wizard/legend2/le2_index.html

My Japanese is crap so someone else please feel free to clarify anything, but from what I gather it appears as though the game does run on PGM, has 10 playable characters, and it does indeed use a card system. Also there was a location test in Taiwan last year.

Seems IGS isnt holding back on this one. Huge amount of features, a card system that would certainly be costing the company heaps (Would I be correct in saying this is the first 2d arcade game to have a card feature?), and a extremely nice looking website.

If anyone comes across any video's with footage of the game from a test or somthing then please do post it here!
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PostPosted: Thu Jan 25, 2007 1:11 pm    Post subject: Reply with quote

It says it's got 4-player co-op, and it details some of the moves.

The screenshots from that poster look awesome, though they are rather small so you can't see much detail...

I made a post on IC about this, so I guess I'll go update it with the new details.
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PostPosted: Thu Jan 25, 2007 1:57 pm    Post subject: Reply with quote

Macaw wrote:
Just curious, how well do IGS games usualy get distributed in Japan, and are there many people that play them there?


As far as I know, only the "recent" IGS games have been officially distributed in Japan thanks to AMI. I don't think the first episode was, and indeed was quite average.

That Shin Sangoku Senki for the AW is 4-years old already?
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PostPosted: Thu Jan 25, 2007 2:06 pm    Post subject: Reply with quote

Recap wrote:
That Shin Sangoku Senki for the AW is 4-years old already?


I believe it was either late 2003 or early 2004, and quite possibly developed by Sammy considering the IGS website doesnt mention it at all.
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PostPosted: Thu Jan 25, 2007 2:26 pm    Post subject: Reply with quote

Macaw wrote:

I believe it was either late 2003 or early 2004, and quite possibly developed by Sammy considering the IGS website doesnt mention it at all.


But nope. Sammy itself rarely developed a videogame, especially in recent years. Maybe IGS is too ashamed of it.




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PostPosted: Thu Jan 25, 2007 2:36 pm    Post subject: Reply with quote

Recap wrote:
But nope. Sammy itself rarely developed a videogame, especially in recent years. Maybe IGS is too ashamed of it.


Probably, i've heard it sucks hard, and its obvious they didnt give it nearly as much attention as their PGM stuff.
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nem
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PostPosted: Thu Jan 25, 2007 2:42 pm    Post subject: Reply with quote

Gorgeous screens on that poster. I like the art as well.
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PostPosted: Thu Jan 25, 2007 8:27 pm    Post subject: Reply with quote

Macaw wrote:
Probably, i've heard it sucks hard, and its obvious they didnt give it nearly as much attention as their PGM stuff.


I liked it a lot better than the PGM ones. A lot faster paced and much better controls and nicer special moves. Also more routes to go through.

I guess you guys don't like the 3D backgrounds? Well, they're not great...

Haven't played Gladiator/Road of Sword yet. Should be the best of its kind on PGM.
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PostPosted: Thu Jan 25, 2007 9:21 pm    Post subject: Reply with quote

citcelaid wrote:


I guess you guys don't like the 3D backgrounds? Well, they're not great...




I think the backgrounds are the last of its problems...


Checked some videos for Tougenkyou. The sprite art and animation looked awful...
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PostPosted: Thu Jan 25, 2007 9:53 pm    Post subject: Reply with quote

Funny thing is I actually played the game on a low res cab.

The fresher gameplay made it a winner for me at least. The predecessor got a bit too tedious.
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PostPosted: Fri Jan 26, 2007 1:03 am    Post subject: Reply with quote

citcelaid wrote:
Funny thing is I actually played the game on a low res cab.


You mean a 15-kHz monitor? Little changes on this game, I'm afraid. It's just interlaced hi-res.




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PostPosted: Fri Jan 26, 2007 1:49 am    Post subject: Reply with quote

Recap wrote:
Checked some videos for Tougenkyou. The sprite art and animation looked awful...


I wouldnt go that far, I think the sprites are quite impressive. They are the exact same sprites from Knights of Valour 2, the problem in the AW game is that they go overboard with all the sprite scaling and stuff which messes up the look of them, and the 3d backgrounds only make things worse.

Heres a pic from Knights of valour 2 to compare with anyway:


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PostPosted: Fri Jan 26, 2007 2:40 am    Post subject: Reply with quote

Recap wrote:
You mean a 15-kHz monitor? Little changes on this game, I'm afraid. It's just interlaced hi-res.



Yes, 15kHz, and a muddied affair it was indeed. (Edit: Didn't mean to imply that the display would've been better on a 15kHz, but rather that because of this I couldn't tell whether the sprites were high or low res)

When we tested the game CTN (from this board) and I actually played parts 3 and 2 in succession, so I do feel I had a good way of comparing gameplay directly. ^_-

Although I believe CTN also preferred part 2 because of the graphics.


Last edited by citcelaid on Fri Jan 26, 2007 10:19 am; edited 1 time in total
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