[DC/NG] Gunlord

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[DC/NG] Gunlord

Postby Gaijin Punch » Thu May 17, 2012 11:36 pm

Okay, anyone planning on getting this? I think I'm going to throw in my support and buy it after my trip next moth. May not be my cup of tea, but hey, beats the shit out of anything else being released these days.
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Re: [DC/NG] Gunlord

Postby Shou » Mon May 21, 2012 1:02 am

Bought the MVS version which will be put up at Try soon.
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Re: [DC/NG] Gunlord

Postby Macaw » Wed May 23, 2012 3:06 am

I grabbed the MVS too. Slightly better than I expected but still not my favorite style of action. The first chunk of the game is much better than later on when the developers get a bit lazy.

Anyone think the MVS will retain its value once the DC and AES versions are out? I'll probably sell it eventually.
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Re: [DC/NG] Gunlord

Postby Gaijin Punch » Wed May 23, 2012 1:20 pm

How much did the MVS version cost?

EDIT: found it. I guess not too ridiculous.
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Re: [DC/NG] Gunlord

Postby SuperPang » Thu May 24, 2012 12:39 pm

I have the MVS. I had FS and LHPB as well, both of which I sold months later at cost when NG DEV were out of stock.

I think Gun Lord is probably their best. Wasn't keen at first, it's a lot of money for something that still feels very indie to look at and play. Version 1.1 is a significant improvement though, they fixed many of my issues. The levels are pretty long so it doesn't really function as an arcade game but as an old school Turrican/Metroid hybrid with an emphasis on exploring and collecting, it's pretty neat with a lot of character.

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