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Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:



dcharlie wrote:awesome jiji, what platform you developing for? and any sneak views of what you are working on?


That's one of the best contest ideas I've ever heard! I wish you the best of luck, and hope you'll send us a notice once you've finished!Its native res is 36x64 :p

EEE is pretty cool, man. Diggin that siggy. It can be a little frustrating to play for score, but for a semi-shooter on the go it's pretty damn good.PeterPwn wrote:Every Extend Extra and Valkyrie Profile




zapeipaa wrote:Playing the Ibara-port at home right now. It's really hard, but I find it entertaining. Not too complicated system and good level design (pretty much like any other Cave-game, heh).

Recap wrote: I do qualilty posting.


Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:

only made it to stage 2 once on a single credit.Recap wrote: I do qualilty posting.



Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:


dcharlie wrote:PSP homebrew :
Cave Story - brilliant - utterly brilliant.


It's finally out? I've been wanting to play this on my PSP, but ever since that (homemade?) boxart came out nothing seemed to happen. Eventually, I completely forgot about this game. Will give it a try after I finish Crisis Core.


Greatsaintlouis wrote: I place #5 on the default high score.
+
I watched a full-game superplay and concluded that if I ever even make it to Hibachi's first form it will be nothing short of a miracle.

Recap wrote: I do qualilty posting.




Rade wrote:Finally received a reply by posting in a thread at that Gaijin forum:



nem wrote:When Jet Set Radio was released in the west, Smilebit added a few new levels and some western music to it (Rob Zombie, Jurassic 5). This "updated" version was then rereleased in Japan as De La Jet Set Radio.

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